Gargantuan Celestial, Chaotic Neutral
Armor Class 70 Natural
Hit Points 700 (70d10)
Speed 900 ft., walk 1000 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, INT +19, WIS +19, CHA +19
Damage Resistances Radiant
Damage Immunities Fire, Lightning, Necrotic, Poison, Psychic, Thunder
Senses Passive Perception 20
Languages All languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Electron beam. The Orochi can shoot electrical bolts out of each head in a 700 ft line.

Levitation. The Orochi can shoot it's electron beam at any creature/object and lift it off the ground and move it around, if the head that is firing the beams concentration is broken, the Orochi will drop whatever it is levitating.

Reactive Heads. For every head the Orochi has, it has an attack.

Discharge. The Orochi can discharge electrical energy through it's teeth, it can use this with a bite attack (the Orochi makes a bite attack then uses the discharge).

Absorb. The orochi can absorb the souls of any creature it chooses, this heals the Orochi +40,  this does not kill the creature it absorbs, the creature will then become one of the eight heads of the Orochi, the creature then gains the abilities of the Orochi, the Orochi cannot do this if it has all of it's eight heads, it has to have lost a head for it to absorb someone. The Orochi will always de-absorb creatures after it has completed its goal E.G: after a battle. De-Absorbed creatures will return to normal but may feel dizzy. 

Actions

Multiattack. Each head has a bite attack, a electron beam, and a tail attack.

Bite. Melee Weapon Attack: +20 to hit, reach 50 ft., 1 target. Hit: 20 (1d20 + 10) piercing damage.

Electron beam. RangedWeapon Attack: +60 to hit, range 700 ft., 1 target. Hit: 60 (1d60 + 10) electrical damage.

Discharge. Can be used after bite attack, (1d12+4) electrical damage.

Tails. Melee Weapon Attack: +40 to hit, reach 90 ft., 8 targets. Hit: 40 (2d20+4) piercing damage.

Claws. Melee Weapon Attack: +50 to hit, reach 30 ft, 2 targets. Hit: 50 (2d20+10) slashing damage.

Wings. Ranged Attack: +10 to hit, reach 100 ft, 12 targets. Each creature must succeed a D20 constitution saving throw or be blown back 50 ft and take 1d10+5 bludgeoning damage.

Description

The Yamata No Orochi is the lost brother of Tiamat and Bahamut, he is the god of balance, he was killed in a battle between him and Tiamat 400 years ago, but being a god, he regenerated.

The Yamata No Orochi is a greater god, and is an eight headed, eight tailed dragon. He has two massive wings and four muscular legs, he is 200 metres tall and 400 metres long. Each head has a different personality and has it's own independent thought. Each head also controls it's own tail, and all the heads have to work together to move the body and wings.

The Yamata No Orochi will mostly be in the physical plane and will attempt to balance good and evil forces and keep them at bay. The Orochi will not hurt anyone randomly but will become angry at someone who may attack it or disrupt the balance.

The Yamata No Orochi is electrical and can charge and discharge objects. It is also immune to any form of electrical attack.

The Yamata No Orochi can kill things and stop them from coming back, this means you can't reanimate them or practice necromancy with them they will be dead forever.

Previous Versions

Name Date Modified Views Adds Version Actions
2/20/2020 12:21:58 PM
18
1
1
Coming Soon
HydraDragon

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