Special Trait Name. Enter the description for your special trait.
Innate Spellcasting. Wrath is a #-level spellcaster. Its spellcasting ability is Wisdom (Spell save DC 13). Wrath can innately cast the following spells, requiring no material components:
1/day each: entangle, phantasmal force 2/day each: disguise self, invisibility (self only)
Reckless. At the start of his turn, Wrath can gain advantage on all melee weapon attack rolls he makes during that turn, but attack rolls against him have disadvantage until the start of his next turn.
Running Leap. Wraths long jump is up to 40 feet and his high jump is up to 20 feet with a running start.
Multiattack. Wrath makes three attacks: one with his bite and two with his fists.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Fist. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 9 (1d10 +4) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Wrath is a large ape like creature with blue skin and blood orange fur. He has huge clawed feet with even bigger fists.







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