Medium Undead, Neutral Evil
Armor Class 8
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Scratch and Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 (+1 for every additional failed save of becoming Infected by Plague Zombies) Constitution saving throw against disease or become infected until the disease is cured. After every Short or Long Rest, the infected creature must repeat the saving throw, reducing its hit point maximum by 1 for each time the creature was infected, on a failure. This reduction lasts until the disease is cured. The creature turns into a plague zombie, if the creature's hit points is reduced to zero 0 HP. a Paladin's Lay on Hands (5 hp spent) or Lesser Restoration Spells will remove the zombie plague disease from the infected creature.

Reactions

Loud Noises. The sounds of Combat or Yelling may cause 1D4+1 Plague Zombies to appear near the noisy area on the next round. Roll 1d6 on 5 or 6 will spawn more Plague Zombies. Spells like Thunderwave, Thunderclap, Thunder Step, etc that has a description such as, "can be heard 100 feet or more"  will definitely spawn more Plague Zombies 1D4+1 for every time a Thunder type spell is cast with the before mentioned descriptor.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Drakuul

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