Pack Tactics. The Zar-Bok has advantage on an attack roll against a creature if at least one of the Zar-Bok's allies is within 5 feet of the creature and the ally isn't incapacitated.
Aggressive. As a bonus action, Zar-Bok can move up to its speed toward a hostile creature that it can see.
Stalwart. Zar-Bok gets a +2 to AC if he has not moved since the last turn, and will lose it if he moves.
Spellcasting. Zar-Bok is a 1st-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +2 to hit with spell attacks). Zar-Bok has the following wizard spells prepared:
Cantrips (at will): fire bolt, Thunderclap, shocking grasp
Multiattack. Zar-Bok makes two Greataxe attacks.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack:+2 to hit, range 100/400 ft., one target. Hit: 7 (1d10+3) piercing damage.
Block. Zar-Bok adds 2 to his AC against one melee attack that would hit him. To do so, the Zar-Bok must see the attacker and be wielding a melee weapon.
Zar-Bok can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Zar-Bok regains spent legendary actions at the start of its turn.
Reinforcements. (Cost 2) Zar-Bok gains 2 extra allies(Orc, Thug{orc}, or Acolyte{orc}).
Hailfire. Zar-bok calls upon a rain of arrows (10 Foot Radius, DEX save DC 14, Hit: 6 (2d6) piercing damage.])
Prime Attack. Zar-bok can attack once with the Greataxe or the Crossbow.
Description
WIP
This was created For our own campaign, feel free to use him in your own as long as I get credit. ♥
Previous Versions
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