Immune to Poison and Disease: Unaffected by poisons and cannot be inflicted with any disease
Undead Fortitude. If damage reduces the Undead Wolf to 0 hit points, it must make a Constitution saving throw with a DC of 7 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Description
Brought back to life, maybe as a budding necromancer's test subject, these wolves now roam mindless and hungry. They are extremely territorial and very hard to kill.
They can commonly be found in swamps and deep in dark forests.







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