Medium Undead, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 13 (2d10 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)
Skills Stealth +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Immune to Poison and Disease: Unaffected by poisons and cannot be inflicted with any disease

Undead Fortitude. If damage reduces the Undead Wolf to 0 hit points, it must make a Constitution saving throw with a DC of 7 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

 

Description

Brought back to life, maybe as a budding necromancer's test subject, these wolves now roam mindless and hungry. They are extremely territorial and very hard to kill.

They can commonly be found in swamps and deep in dark forests.

Monster Tags: Misc Creature

Habitat: ForestSwamp

Haloware

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