Large Monstrosity, Neutral Evil
Armor Class 17 (Splint)
Hit Points 112 (14d10 + 27)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws WIS +8, CHA +6
Skills Deception +6, Intimidation +6, Medicine +8, Religion +6, Survival +8
Senses Passive Perception 14
Languages Common, Yikaria
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Spellcaster. The yakfolk is a 8th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16; +8 to hit with spell attacks). The yakfolk has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, toll the dead

1st level (4 slots): bane, Inflict wounds, cure wounds, sanctuary

2nd level (3 slots): augury, hold person, spiritual weapon

3rd level (3 slots): Dispel magic, meld into stone, spirit guardians

4th level (2 slot):death ward, guardian of faith

Possession (Recharges after a Short or Long Rest). The yakfolk attempts to magically possess a humanoid or giant. The yakfolk must touch the target throughout a short rest, or the attempt fails. At the end of the rest, the target must succeed on a DC 16 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can’t be targeted by any attack, spell, or other effect, and it retains its alignment; its Intelligence, Wisdom, and Charisma scores; and its proficiencies. It otherwise uses the target’s statistics, except the target’s knowledge, class features, feats, and proficiencies.

The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the dispel evil and good spell. When the possession ends, the yakfolk reappears in an unoccupied space within 5 feet of the body and is stunned until the end of its next turn. If the host body dies while it is possessed by the yakfolk, the yakfolk dies as well, and its body doesn’t reappear.

Actions

Multiattack. The yakfolk makes three attacks, either with its greatsword or its longbow.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 9 (2d8) piercing damage.

Summon Earth Elemental (2/Day). The yakfolk summons an earth elemental. The summoned elemental appears in an unoccupied space within 60 feet of its summoner and acts as an ally of the summoner. It remains for 15 minutes, until it dies, or until its summoner dismisses it as an action.

17DB

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