Huge Undead, Neutral Evil
Armor Class 18
Hit Points 120 (3d6 + 7)
Speed 15 ft.
STR
20 (+5)
DEX
9 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
4 (-3)
CHA
5 (-3)
Saving Throws STR +13
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak any but grunting which other zombies understand
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Brute Strength. All attacks (unless enemy is confused) are only taken in at half damage if you roll a 17+ on a d20

King’s Command. Can control other zombies to sue his biding. Example: Making a Zombie jump in the way of an attack.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., multi target. Hit: 8 ( 1d6 + 1) bludgeoning damage.

Kings Judgment.  Melee Weapon Attack: +6 to hit, reach 10ft., multi target. Hit: 8 ( 3d8 + 5 ) bludgeoning damage.

Cannnablism. (Recharge 3-6 turns) Eats the closest zombie and adds their hp to his own

Legendary Actions

Zombie Screech. Roll a d4 and the number it lands on spawns that many zombies to help aid in battle.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

Jester5519

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