Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Brute Strength. All attacks (unless enemy is confused) are only taken in at half damage if you roll a 17+ on a d20
King’s Command. Can control other zombies to sue his biding. Example: Making a Zombie jump in the way of an attack.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., multi target. Hit: 8 ( 1d6 + 1) bludgeoning damage.
Kings Judgment. Melee Weapon Attack: +6 to hit, reach 10ft., multi target. Hit: 8 ( 3d8 + 5 ) bludgeoning damage.
Cannnablism. (Recharge 3-6 turns) Eats the closest zombie and adds their hp to his own
Zombie Screech. Roll a d4 and the number it lands on spawns that many zombies to help aid in battle.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Comments