Medium Humanoid (Human), Chaotic Evil
Armor Class 10 Leather Armour
Hit Points 80 (5d8)
Speed 30 ft., fly 30 ft. Can move half speed on turn without it counting as the turn.
STR
4 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
19 (+4)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws DEX +13, INT +13
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Any one language (usually Common) and zombie
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Necromancy. Can control zombies and raise them from the dead. Whenever something dies (besides a zombie) in a 50ft radius they turn into a zombie.

Hover. Hovers at 6ft using magic

Actions

Staff Wack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning

Clone. (Recharge 3-6 turns) Makes number of clones based on dice roll of self with 1 hp. (1d20)

Fire Spell. Range Spell Attack: +8 to hit, reach 40ft., multi target in 10x10 range. Hit: 10 (5d8) + flame damage, 2 minutes, (3d4)

Reactions

On the final blow against Necromancer roll a (d20 + 3) and if you get 10+ leave hp at one and automatically makes it Necromancer turn.

Legendary Actions

Life Leach. Range Spell Attack: +10 to hit, radius 50ft., multi target. Hit: 10 (3d6)., Steals the hp of everyone (even allies)  

Master of the Undead. Roll a d8 and spawn in that many zombies. Trade in 2 to spawn a Zombie Brute and 8 to spawn a Zombie King Tank.

Description

Necromancer usually has a Zombie King Tank as a guard that does his/her bidding.

Monster Tags: NPC

Habitat: Urban

Jester5519

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