Medium Undead, Unaligned
Armor Class 17 Natural Armor
Hit Points 77 (9d10 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
3 (-4)
Saving Throws CON +6
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Multiattack: Boneshard Skeleton can make two attacks on its turn. 

Actions

Boneblade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 3 (1d6) necrotic damage.

Boneshards. (Recharge 5-6) The Boneshard Skeleton slams on the ground spraying bone shards into the air in a 15ft cone in front of it. Creatures in the cone must make a DC 14 Dexterity saving throw or take 10 (4d4+3) piercing damage. Creatures hit with bone shards must make a DC 13 Constitution saving throw. On a failed save creatures take 1d8 necrotic damage at the beginning of its turn. Creatures can make another constitution save at the end of its turns to end the effects.

Reactions

Burst: When Boneshard Skeleton is reduced to below half its maximum hit points it bursts a bone shard spray in a 15ft radius around itself. Creatures within the 15ft radius must make a DC 13 Dexterity saving throw. On a fail creatures take 2d6 + 6 necrotic damage. On a success creatures take half damage. Boneshard Skeleton does a final burst when its hit points reach 0.

Description

Boneshard Skeletons are a unique form of undead that became imbued with necrotic energy. Boneshard skeletons are more attracted to groups of enemies instead of single opponents.

TyChSa

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