Armor Class
11
Natural armor
Hit Points
15
(2d10 + 4)
Speed
30 ft., climb 15 ft.
STR
16
(+3)
DEX
10
(+0)
CON
14
(+2)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Charge. If the goat moves at least 20 feet straight toward a target and then hits with a Ram attack, the target takes an extra 1d8 bludgeoning damage. If the target is a creature, it must make a DC 15 Strength saving throw or be knocked prone.
Beast of Burden. The goat counts as a huge beast for the purpose of determining its carrying capacity.
Actions
Ram. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) Bludgeoning damage.
Claw. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) Bludgeoning damage.
Description
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