Large Undead, Unaligned
Armor Class 10 Natural armor
Hit Points 43 (6d10 + 10)
Speed 20 ft.
STR
20 (+5)
DEX
11 (+0)
CON
19 (+4)
INT
1 (-5)
WIS
8 (-1)
CHA
3 (-4)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Keen Smell: The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The lion has advantage on an Attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't Incapacitated.

Pounce: If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw Attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite Attack against it as a Bonus Action.

Running Leap: With a 20-foot running start, the lion can long jump up to 15 ft.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: DesertGrasslandHillMountain

MerlinusMarvin

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