Medium swarm of Tiny fiends, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft., fly 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
4 (-3)
WIS
9 (-1)
CHA
5 (-3)
Damage Resistances Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
Damage Immunities Poison
Senses Blindsight 30ft. (blind beyond this radius), Passive Perception 9
Languages Understands Abyssal but can’t speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Bad Fliers. The swarm falls at the end of a turn if it’s airborne and the only thing holding it aloft is its flying speed.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny abyssal chicken. The swarm can’t regain hit points or gain temporary hit points.

Actions

Multiattack. The swarm makes two attacks: one with its bites and one with its claws.

Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 15 (6d4) piercing damage, or 7 (3d4) piercing damage if the swarm has half of its hit points or fewer.

Claws. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 21 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half of its hit points or fewer.

Monster Tags: Demon

Gnomarchy

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