Hunting Pack. If another Wyvernbeast is within 5ft of tan enemy, the wyvernbeast has advantage on any attack roll made against that enemy.
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. On a critical hit, this poison also lingers in the target's body, making them poisoned for 1 hour.
Description
Wyvernbeasts scour the skies of Wahlle and, in particular, the destroyed district of Stormwail. They actually evolved from dragons, with constant exposure to the toxic stormclouds in the sky.







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