Large Dragon, Unaligned
Armor Class 13 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 20 ft., fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Damage Vulnerabilities Fire
Damage Resistances Acid, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Hunting Pack. If another Wyvernbeast is within 5ft of tan enemy, the wyvernbeast has advantage on any attack roll made against that enemy.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. 

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. On a critical hit, this poison also lingers in the target's body, making them poisoned for 1 hour.

Description

Wyvernbeasts scour the skies of Wahlle and, in particular, the destroyed district of Stormwail. They actually evolved from dragons, with constant exposure to the toxic stormclouds in the sky.

Habitat: HillMountain

SleepyGreenKnight

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