Keen Hearing and Smell. The armored grub eater has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Multiattack. The armored grub eater makes three attacks: one with its tongue, one with its claws, and one with its tail.
Tongue. Melee Weapon Attack: +6 to hit, reach 20 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage, and the target is grappled (escape DC 14) if it is a Large or smaller creature. Until the grapple ends, the armored grub eater can’t use its tongue on another target.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Scaly Defense. The armored grub eater rolls up in a defensive stance. Until it emerges, it gains a +4 bonus to AC and has advantage on Strength and Constitution saving throws. While in its shell, the armored grub eater is [status]prone[/status], its speed is 0 and can’t increase, it has disadvantage on Dexterity saving throws, it can’t take reactions, and the only action it can take is a bonus action to emerge.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 21 (1d6 + 4) bludgeoning damage, and the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of the armored grub eater’s next turn.
Description
The armored grub eater greatly resembles a massive pangolin, and subsists on a diet almost entirely of rot grubs and other large grubs or larva. Adult armored grub eaters can reach over 20 feet long. They produce an extremely valuable oil in their livers which can be used as a component in many magical spells, including reincarnate.







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