Alerting: this creature can alert others of its kind or to lure a bigger creature to the fight roll a nat 20 to get another creature from the environment to fight or roll a 6 or higher to get more YeeHa Birds.
Mischievous: Plays tricks on people and mostly is annoying to everyone even its predators.
Screech: 1 Target, the targeted player has to roll a constitution saving throw of 10 or higher if failed they will not be able to do any actions on their turn. The creature cannot use any other action using this on its turn.
Scratch: +3 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 2) Slashing damage. If the Creature were to get a critical hit it can roll another damage dice.
Spear: +4 to hit, range 5/30 ft., 1 target. Hit: 7 (2d4 + 1) Piercing damage. If the Creature were to get a critical hit it rolls another damage dice. Once this move has been used it will be 5 feet away from the target.
Cowboy Sense: YeeHa Birds can detect if you're going to fight or if you're going to attack when you do an action to it. the YeeHa birds roll an insight check and have advantage against you.
Description
The YeeHa birds travel in groups of 3 to 25 are known to terrorize small children and are herbivores but can bite and scratch. Although these birds look normal, near their huge nest there is a strange aroma that is minty and fresh so do the birds have this aroma and carry little sticks shaped like a gun in their claws as well as little tiny cowboy hats. In the huge nest known to be a giant 30-foot wooden sphere rest at least 100 YeeHa Birds working together.
Lair and Lair Actions
Although inside the huge nest is a bunch of little nest with many of the YeeHa Birds inside and a nest filled with food and a hole at the top for light to get into. Although this nest is made with sticks and mud, it is held up by trees and, help from the Birds getting mud to reinforce the nest to hold up an estimate of 3 tons and only using the strongest of sticks and some metal garbage.
Lair Actions
On initiative count 15 (losing initiative ties), the YeeHa Bird takes a lair action to cause one of the following effects; the YeeHa Bird can’t use the same effect two rounds in a row:
- Release minty fresh smell that is overpowering on the senses -1 to hit to affected all adventurers roll a constitution 10 saving throw if they succeed they won't be affected.
- Small little vines similar to a Mint plant start to pull on creatures other than the birds roll 8 strength saving throw if failed the affected will lose 10 ft of movement for that turn if succeed nothing happens.
Regional Effects
The region containing a legendary YeeHa Bird’s lair is [enter the effect description], which creates one or more of the following effects:
- The air smells a bit minty and fresh.
If all the YeeHa Birds die in the nest, these effects fade over the course of 2d4 days.







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