Small Undead (Goblinoid), Neutral Evil
Armor Class 14 (shield)
Hit Points 15 (2d6)
Speed 40 ft.
STR
8 (-1)
DEX
15 (+2)
CON
13 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws CON +3
Skills Stealth +6
Damage Resistances Necrotic, Poison
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Unknown These creatures can see magical presences for 30 ft. around them, , Passive Perception 13
Languages Goblin, Halfling
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The  Undead Ratfolk can take the Disengage or Hide action as a bonus action on each of its turns.

Undead Fortitude. If damage reduces the Undead Ratfolk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Undead Ratfolk drops to 1 hit point instead.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 3) poison damage.

Description

Undead ratfolk are the newest most deadly version of the ratfolk, likely brought back to life by Lord Kaz's necromancers. These creatures are stronger and more hearty than the regular breed of ratfolk and are ghouls.

Monster Tags: Goblinoid

Habitat: GrasslandUnderdark

AudityZero