Medium Undead, Neutral
Armor Class 16 Natural
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two attacks. One with slam and one with tentacle.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.

Tentacle. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage. Medium-sized or smaller target is then grappled (13 DC escape). The zombie can have only one creature grappled this way

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

cjkelly41

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