Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.
Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.
Multiattack. The helmed horror makes two longsword attacks.
Longsword. Melee Weapon: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.
Knockdown Attack. When a giant helmed horror hits a small, medium, or large creature with its longsword, it can attempt to knock it off its feet. The target takes an additional 5 (1d10) bludgeoning damage and must make a DC 18 Strength saving throw or be knocked prone.
Description
Giant helmed horrors are ancient constructs that resemble animated suits of fire giant plate armor. They are often used as permanent guardians of fire giant enclaves. Their massive longswords are used with crushing effect against smaller adversaries.