Huge Construct, Neutral
Armor Class 20 plate, shield
Hit Points 172 (15d12 + 75)
Speed 30 ft.
STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Necrotic, Poison
Senses Blindsight The helmed horror is blind outside of a 60 ft. radius around it, Passive Perception 16
Languages Giant The giant helmed horror can understand Giant, but cannot speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity. The helmed horror is immune to three spells chosen by its creator. Typical immunities include fireball, heat metal, and lightning bolt.

Actions

Multiattack. The helmed horror makes two longsword attacks.

Longsword. ­ Melee Weapon: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) slashing damage.

Knockdown Attack. When a giant helmed horror hits a small, medium, or large creature with its longsword, it can attempt to knock it off its feet. The target takes an additional 5 (1d10) bludgeoning damage and must make a DC 18 Strength saving throw or be knocked prone.

Description

Giant helmed horrors are ancient constructs that resemble animated suits of fire giant plate armor. They are often used as permanent guardians of fire giant enclaves. Their massive longswords are used with crushing effect against smaller adversaries.

Dosgamer