Armor Class
16
(natural armor)
Hit Points
45
(6d10 + 6)
Speed
45 ft.
STR
14
(+2)
DEX
16
(+3)
CON
13
(+1)
INT
1
(-5)
WIS
12
(+1)
CHA
1
(-5)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft., Passive Perception 6
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The stalker is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the stalker remains motionless, it is indistinguishable from a normal statue.
Actions
Multiattack. The armor makes three melee attacks.
Force Glaive. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.






