Armor Class
10
Natural Armor
Hit Points
45
(5d10 + 20)
Speed
STR
14
(+2)
DEX
8
(-1)
CON
18
(+4)
INT
1
(-5)
WIS
8
(-1)
CHA
3
(-4)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Hop. The slime's only form of moving is jumping. On its turn, the slime may jump up to 15 ft.
Drops. Upon death, the blue slime disappears, and in its place, 10 copper coins and 1-2 gel appear. There is a 0.01% chance that it will also drop a slime staff.
Actions
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage and 20 (2d10+10) acid damage.







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