Gargantuan Beast, Chaotic Neutral
Armor Class 14
Hit Points 4690 (1d4)
Speed 30 ft.
STR
30 (+10)
DEX
18 (+4)
CON
19 (+4)
INT
16 (+3)
WIS
12 (+1)
CHA
26 (+8)
Senses Passive Perception 17
Languages Wyverian
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Zinogre's size is 20ft by 20ft

Legendary resistances: (3/round) Zinogre can spend a point on any save or check that it has failed.

Zinogre takes 1/2 damage, but when charged up takes full damage, and deals (8d8+16) thunder damage.
Spots to hit: head
Spots to miss: torso, hind-legs
Vunerabilitys: cold
Resistances: fire, necrotic
Immunitys: thunder/lightning

Actions

Multi Attack: Zinogre makes 3 Fling attacks, or 2 Boltbug Arcs.

Tail Slam: +16 to hit, 20ft range, one target
 hit: 71 (11d10+10) bludgeoning damage, target is knocked prone.

Boltbug Arc: 180* sweep on one side, 25ft end of range, 10ftx60ft line.
 hit: 83 (9d12+24) thunder damage, targets are knocked back/prone 15ft

Fling: dc 22 dex save, jump 10ft forward
 hit: 70 (11d8+20) bludgeoning damage, and 48 (6d12+8) thunder damage, targets are knocked prone.

Charge: dc 22 dex save, move 30ft forward
 hit: 60 (9d10+10) bludgeoning damage, and 48 (6d12+8) thunder damage. target is knocked back/prone 15ft

Description

-the Zinogre will run every 10 rounds,

-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.

-Roars: 40ft range, dc 18 con save, it stuns for 1d4 rounds.

-the spots to hit take +50% damage, and the spots to miss take -50% damage.

Foxfang_Mageheart

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