Zinogre's size is 20ft by 20ft
Legendary resistances: (3/round) Zinogre can spend a point on any save or check that it has failed.
Zinogre takes 1/2 damage, but when charged up takes full damage, and deals (8d8+16) thunder damage.
Spots to hit: head
Spots to miss: torso, hind-legs
Vunerabilitys: cold
Resistances: fire, necrotic
Immunitys: thunder/lightning
Multi Attack: Zinogre makes 3 Fling attacks, or 2 Boltbug Arcs.
Tail Slam: +16 to hit, 20ft range, one target
hit: 71 (11d10+10) bludgeoning damage, target is knocked prone.
Boltbug Arc: 180* sweep on one side, 25ft end of range, 10ftx60ft line.
hit: 83 (9d12+24) thunder damage, targets are knocked back/prone 15ft
Fling: dc 22 dex save, jump 10ft forward
hit: 70 (11d8+20) bludgeoning damage, and 48 (6d12+8) thunder damage, targets are knocked prone.
Charge: dc 22 dex save, move 30ft forward
hit: 60 (9d10+10) bludgeoning damage, and 48 (6d12+8) thunder damage. target is knocked back/prone 15ft
Description
-the Zinogre will run every 10 rounds,
-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.
-Roars: 40ft range, dc 18 con save, it stuns for 1d4 rounds.
-the spots to hit take +50% damage, and the spots to miss take -50% damage.







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