Unflinching = Cannot be frightened
Avenger = If another Undead Samurai is killed then all undead samurai that could see the body gain an additional 3 Hit points even if they are currently at full health
Undead Fortitude = When reduced to 0 Hit points the Undead Samurai must make a CON save of 5+ the damage taken, if it succeeds it is brought back to 1 Hit point
Focused = The Undead Samurai will focus on one target until the target is dead or the Undead Samurai misses 4 of its own attacks on the creature. Attacks done to the Undead Samurai are treated as if the Undead Samurai has an AC of 19. Focused targets can escape if another creature deals 10 or more damage of any type to the creature in a single action or by obscuring its vision of the target
Katana Slash = Melee attack, +5 to Hit, Reach 5 feet, can hit one or more targets if they are within 5 feet of each other, Hit: 1d8+4 (11) Slashing
Double Katana Slash = Katana Slash action twice. If the Undead Samurai is at or below 10 Hit points they lose the Double Katana Slash as an action.
Long Bow = Range attack, +5 to Hit, Reach 120 feet, Single target, Hit: 2d6+2 (9)
Banzai Charge = When used all undead Samurai (Up to 4) that can see the selected target charge the target forcing them to pass an Athletics Save of DC 15 for each of the Undead Samurai charging. For each fail the creature takes 3d6+4 (14) Piercing and be rendered prone. Regardless of whether or not a creature passes the saving throws, the Undead Samurai(s) can not use the Banzai Charge again for 18 seconds (3 rounds)
Description
An undead creature wearing aging battle worn Samurai armor and wielding Katana or on some occasions a longbow. These fallen warriors tend to travel in small groups rarely exceeding 4 members and tend toward using ambush tactics such as appearing to be dead or luring creatures away from their groups due to their weakened Undead bodies.







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