Xeno'Jiiva's size is 45ft by 60ft
Xeno'Jiiva's ac is 18 while flying
Str 30(+10) Dex 18(+4) Con 40(+15)
Int 23(+6) Wis 24(+7) Cha 40(+15)
Legendary resistances: (5/round) Xeno'Jiiva can spend a point on any save or check that it has failed.
all lazer attacks leave a 15x15ft fire pool, dealing 2d6 fire damage
every round, and is burning.
Spots to hit: head, tail
Spots to miss: forelegs(pierce), neck, hind-legs, wings, torso
Multi Attack: Xeno'Jiiva makes; 3 Lazerballs, or 3 Lazerbolts
Lazer Bolt: +25 to hit, 80ft range, one target.
hit: 40 (7d6+15) force damage, target is knocked back 10ft and burning.
Lazer Beam: dc 25 dex save, 120ft range, 15ft wide,
hit: 96 (12d10+30) force damage, target is knocked back/prone 40ft, and burning.
Lazer Ball: +25 to hit, 40ft range, one target
hit: 33 (5d6+15) force damage, target is sent back 10ft, and knocked prone.
Charge: move 100ft forward, dc 25 dex save,
hit: 87 (14d10+10) bludgeoning damage, targets are knocked prone, and stunned for 1 round.
Tail Sweep: 180*, 45ft range, dc 25 dex save,
hit: 45 (10d6+10) bludgeoning damage, targets are knocked back/prone 30ft
Explosion Aftereffect: dc 25 dex save, far end of 45ft (20ft),
hit: 51 (8d8+15) force damage, knocked back 20ft, dragonblight,
Claw Swing: +20 to hit, 15ft range, 2 targets within 5ft of each other,
hit: 31 (6d6+10) bludgeoning damage, knocked back 15ft
Powerup: at 1/2 hp, Xeno'Jiiva can power up. Once powered up, Xeno'Jiiva takes x2 damage, but deals an extra 50% damage. everyone within 35ft of Xeno'Jiiva must make a dc20dex/con save, or be stunned for 1d2 rounds. this powerup lasts for 1 minute. (10 rounds)
- 2nd phase:
Multi Attack: Xeno'Jiiva makes; 3 Lazerballs, or 3 Lazerbolts
Lazer Bolt: +25 to hit, 80ft range, one target.
hit: 55 (7d6+30) force damage, target is knocked back 10ft and burning.
Lazer Beam: dc 25 dex save, 120ft range, 15ft wide,
hit: 111 (12d10+45) force damage, target is knocked back/prone 40ft, and burning.
Lazer Ball: +25 to hit, 40ft range, one target
hit: 48 (5d6+30) force damage, target is sent back 10ft, and knocked prone.
Charge: move 100ft forward, dc 25 dex save,
hit: 107 (14d10+20) blugeoning damage, targets are knocked prone, and stunned for 1 round.
Tail Sweep: 180*, 45ft range, dc25dex save,
hit: 45 (10d6+10) bludgeoning damage, targets are knocked back/prone 30ft
Explosion Aftereffect: dc 25 dex save, far end of 45ft (20ft),
hit: 51 (8d8+15) force damage, knocked back 20ft, dragonblight,
Claw Swing: +20 to hit, 15ft range, 2 targets within 5ft of eachother,
hit: 31 (6d6+10) bludgeoning damage, knocked back 15ft
Lazer Finish: while Xeno'Jiiva is powered up: 3d4 sweeps, 25ft range,
dc 20 dex save, 45*, (+1d6(x10)*, +1d6(x10)ft)
hit: 71 (9d8+30) force damage, knocked back/prone 25ft.
- While Flying:
Multi Attack: Xeno'Jiiva makes; 3 Lazerbolts
Flyby: +14 to hit, 15ft range, move 30ft,
hit: 35 (7d6+10) bludgeoning damage, targets in 10ft flinch.
Lazer Bolt: +25 to hit, 80ft range, one target.
hit: 55 (7d6+30) force damage, target is knocked back 10ft and burning.
Lazer Ball: +25 to hit, 40ft range, one target
hit: 48 (5d6+30) force damage, target is sent back 10ft, and knocked prone.
Points: (5/round)
Lazer Bolt: +25 to hit, 80ft range, one target.
hit: 55 (7d6+30) force damage, target is knocked back 10ft and burning.
Claw Swing: +20 to hit, 15ft range, 2 targets within 5ft of each other,
hit: 31 (6d6+10) bludgeoning damage, knocked back 15ft
Description
-when players aren't within the same area as the monster, it will regenerate 1d4+1% hp every round until they arrive.
-Roars: 100ft range, dc 40 con save, it stuns for 1d4 rounds.
-the spots to hit take +50% damage, and the spots to miss take -50% damage.







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