Small Humanoid (Xvart), Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 14 (3d6 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Animal Handling +3, Nature +4, Perception +5, Stealth +6, Survival +5
Senses Darkvision 30, Passive Perception 15
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The Xvart Bat Rider has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Low Cunning. The xvart can take the Disengage action as a bonus action on each of its turns.

Overbearing Pack. The xvart has advantage on Strength (Athletics) checks to shove a creature if at least one of the xvart’s allies is within 5 feet of the target and the ally isn’t incapacitated.

Raxivort’s Tongue. The xvart can communicate with ordinary bats and rats, as well as giant bats and giant rats.

Actions

Multiattack. The Xvart Bat Rider makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

 

Legendary Actions

 

Description

Xvart Bat Rider are skilled hunters and trackers. They are most comfortable riding their Giant Bat mounts. 

Lair and Lair Actions

 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

RadiatingGnome

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