Large Elemental, Neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., swim 60 ft., fly 90 ft. (hover)
STR
9 (-1)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +8
Damage Resistances Acid, Cold, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Thunder
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran, Ignan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lightning Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack using a metal weapon takes 7 (2d6) lightning damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 7 (2d6) lightning damage. A creature that ends its turn inside the elemental's space also takes 7 (2d6) lightning damage.

Metallic Conduction. The elemental has advantage on attacks against creatures wearing metal armor. It can move through and occupy the spaces of metal objects.

Diffusion/Grounding. While it is submerged in water, the elemental can't make more than one attack each turn, but its Lightning Form affects all creatures in the same body of water within 10 feet of it. Lightning damage the elemental deals to earth elementals or to creatures that are buried or burrowing in earth is halved.

Dual Nature. The elemental counts as an elemental of both the air and fire sub-types (primary air).

Actions

Multiattack. The elemental makes two Touch attacks.

Touch. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) lightning damage. If the target is a flammable object, it ignites. Until someone takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Description

A living bolt of lightning woven into the vague shape of a humanoid, a lightning elemental is incredibly fast and lighter than air. A single touch from one will transmit a painful electric shock that can ignite fires. In water, its body disperses, slowing its movements but spreading its electricity to a larger area. The earth absorbs electrical emanations, weakening a lightning elemental's attacks against targets that are thoroughly grounded.

Lightning elementals are composed of air and fire. These elementals often hide in clouds and storms, but they can also be found deep beneath the ocean and atop mountain peaks. Sometimes one will even hide inside a metal object, delivering a shock to whatever touches it.

Hybrid Elementals

The elemental planes of water, earth, fire, and air align on planar borders where two elements combine to form a new dual-element, such as earth and fire creating lava. These border zones give rise to new hybrid elementals made of these combined elements.

Sometimes a hybrid elemental can be formed when an elemental journeys to an elemental plane that it isn't native to and absorbs its energy. Most elementals are harmed by extended exposure to the other elemental planes, but surviving in one can enable an elemental to absorb its energy. A dual-elemental can even fuse with a third element and be reborn as a more powerful hybrid elemental made of three elements.

Monster Tags: Elemental

Habitat: CoastalHillMountainUnderwater

BenevolentEvil

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