Medium Undead, Chaotic Evil
Armor Class 11 (hide armor scraps)
Hit Points 27 (3d8 + 7)
Speed 25 ft.
STR
18 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
5 (-3)
CHA
3 (-4)
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Only languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

Orcs are savage humanoids with stooped postures, piggish faces, and prominent teeth that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Orcs make even better undead servants, their bodies even in death as tough as in life, they make great shock troops in an undead army

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Josefwho02

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