Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (studded leather)
Hit Points 144 (17d8 + 68)
Speed 35 ft.
STR
19 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, CON +7, CHA +6
Skills Athletics +10, Intimidation +5, Performance +0
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. The wrestler has advantage on saving throws against being frightened.

Brute. A melee weapon attack deals one extra die of its damage when the wrestler hits with it (included in the attack).

Grappler. The wrestler has advantage on all [Tooltip Not Found] (athletics) checks, in addition, any creature grappled by the wrestler is considered restrained. If the wrestler has a creature grappled, they may use a bonus action to pin the target to the ground, forcing it to make a strength save of DC: 15.

Tough. The wrestler may add their constitution modifier instead of their dexterity modifier to calculate their armor class (limitations apply).

Actions

Multiattack. The wrestler makes three melee weapon attacks.

Fists. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Grapple. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:  If the target is a large or smaller creature, it must succeed on a DC 15 Strength saving throw or be grappled.

Choke (Recharge 3-6). Melee Unarmed Attack:  +7 to hit, reach 0 ft., one prone creature. Hit: 32 (8d6+4) bludgeoning damage and the target must make a DC: 13 constitution save (DC: 15 if the creature has 1/2 of its hit point maximum) or become unconscious until the end of its next turn.

Reactions

Hip Toss. The wrestler may attack a creature of size large or smaller who attacked it and knock it prone, dealing 3 (1d6) damage.

Description

Wrestlers are a form of gladiator, though less common, their skills are highly sought after. The ability to reliably perform high-impact moves and take punishment is universal among gladiators, those that survive anyways, but these men are able to fight armed opponents and render them unconscious. They are also renowned for their magnetizing personalities, able to keep one entertained through conversation or feats of athletic prowess.

Monster Tags: NPChumanoid

Habitat: Urban

SirGuyTheMan

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