Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Boss of the Bogsow. Any creature that attempts to damage Worqus must first succeed on a DC 13 Constitution saving throw or be frightened of Worqus until the end of the creature's next turn.
Commanding Position. As a bonus action, Worqus can command another creature to make a melee or ranged attack against the target he is attacking. The creature he commands gains +2 to hit and deals 1d4 extra damage.
Surprise Attack. If Worqus surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. Worqus makes three melee attacks. Alternatively, he can make two ranged attacks .
Morningstar. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) piercing damage.
Hooked Longspear. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: The target must succeed on a Strength saving throw (DC 16) or fall prone.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (2d6 + 2) piercing damage in melee or 7 (1d6 + 4) piercing damage at range.
Dominant Aggressor. If Worqus is attacked, he can use his reaction to knock the attacking enemy prone until the end of its next turn on a failed DC 14 Strength saving throw.
Description
Worgus is the mean, cruel leader of the Bosgow gang in Dhavonia. He loves to hunt and fight with other creatures.







Comments