Medium Humanoid, Lawful Evil
Armor Class 9 robes
Hit Points 12 (1d20 + 4)
Speed
STR
11 (+0)
DEX
10 (+0)
CON
16 (+3)
INT
17 (+3)
WIS
17 (+3)
CHA
15 (+2)
Senses Passive Perception 9
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

spellcasting. can cast spells

Summon the dead

chill touch

LEVEL
Cantrip
CASTING TIME
1 Action
RANGE/AREA
120 ft
COMPONENTS
V, S
DURATION
1 Round
SCHOOL
Necromancy
ATTACK/SAVE
 Ranged
DAMAGE/EFFECT
 Necrotic
 

You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.

If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Actions

slap. Melee Weapon Attack: + to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

 

Description

Enter a general description for your monster here.

cameron_DungeonMasterNoob

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