Armor Class
11
(Natural Armor)
Hit Points
35
(5d10 + 5)
Speed
5 ft., fly 20 ft.
STR
13
(+1)
DEX
10
(+0)
CON
12
(+1)
INT
5
(-3)
WIS
10
(+0)
CHA
6
(-2)
Skills
Perception +2
Senses
Darkvision 60 ft. , Passive Perception 14
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d6 + 1) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d8 + 1) slashing damage. This attack can only be used while flying.
Stinger. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: (1d8 + 1) piercing damage. The target must make a DC 11 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Description
Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.







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