Large Aberration, Neutral
Armor Class 13 (natural armor)
Hit Points 40 (4d10 + 10)
Speed 30 ft., swim 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
11 (+0)
CHA
15 (+2)
Skills Perception +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 20
Languages All
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The Zassu can breathe air and water.

Sense Magic. The Zassu senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The Zassu makes two claw attacks. 

claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (1d6 + 4) slashing damage. 

 

Description

A Zassu is a cat like creature from the outer planes

Yeet_the_kobold

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