Armor Class
14
Natural
Hit Points
101
(14d10 + 24)
Speed
40 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
4
(-3)
WIS
12
(+1)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Petrified, Poisoned
Senses
Blindsight, Passive Perception 11
Languages
Abyssal, Terran
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the Wyrdhound remains motionless, it is indistinguishable from a normal statue.
Actions
Multiattack. The wyrdhound makes three attacks: one with its bite and two with its claws.
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., Hit: 13 (2d10+2) slashing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., Hit: 15 (2d10+4) slashing damage.
Necrotic Breath (Recharge 5-6). The gargoyle exhales necrotic energy in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.
Description
Enter a general description for your monster here.







Comments