Large Construct (Demon), Lawful Evil
Armor Class 14 Natural
Hit Points 101 (14d10 + 24)
Speed 40 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Blindsight, Passive Perception 11
Languages Abyssal, Terran
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

False Appearance. While the Wyrdhound remains motionless, it is indistinguishable from a normal statue.

Actions

Multiattack. The wyrdhound makes three attacks: one with its bite and two with its claws.

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft.Hit: 13 (2d10+2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., Hit: 15 (2d10+4) slashing damage.

Necrotic Breath (Recharge 5-6). The gargoyle exhales necrotic energy in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

Description

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ItsBenpai

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