Medium Humanoid, Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 82 (10d10 + 27)
Speed 30 ft., swim 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
13 (+1)
CHA
9 (-1)
Skills Perception +3, Stealth +5
Damage Immunities Lightning
Senses Blindsight 60 ft., Passive Perception 13
Languages Eelfolk
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Death Burst. When the eelfolk dies, it explodes in a burst of pent-up electricity.  Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (2d6) lightning damage on a failed save, or half as much on a successful one.

Hold Breath. The eelfolk can hold their breath for 1 hour.

Lunge. If the eelfolk move at least 20 feet straight toward a target and then hits with a long knife attack on the same turn, the target takes an extra 7 (2d6) piercing damage.

Electrified Body. A creature that touches the scourge or hit it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Actions

Multiattack. The scourge makes three melee attacks: one with its bite and two with its claws

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit 11 (2d6 + 4) slashing damage.

Environment: CoastalUnderwater

Renokhan

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