Large Fey, Chaotic Neutral
Armor Class 16 (Natural Armour)
Hit Points 129 (17d10 + 36)
Speed 30 ft.
STR
22 (+6)
DEX
15 (+2)
CON
19 (+4)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +5, CON +7, WIS +5
Skills Athletics +7, Perception +5, Stealth +5, Survival +5
Damage Resistances Fire, Poison
Condition Immunities Charmed, Frightened
Senses Passive Perception 15
Languages Common, Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the yakora chieftain hits with it (included in the attack).

Precise strikes. The yakora chieftain rolls a critical strike on a roll of 19 or 20.

Indomitable (1/Day). If the yakora chieftain fails a saving throw, it can choose to succeed instead.

 

Actions

Multi attack. The yakora chieftain makes 2 attacks.

Great axe. Melee Weapon Attack: +9 to hit, reach 5ft ft., single target. Hit: 19 (2d12 + 6) slashing damage. Target creatures must also make a DC 17 strength saving throw or be knocked prone.

Longbow. RangedWeapon Attack: +5 to hit, range 150/600 ft., single target. Hit: 8 (1d8 + 3) piercing damage.

Reactions

Parry. The yakora chieftain adds 3 to its AC against one melee attack that would hit it. To do so, the yakora chieftain must see the attacker and be wielding a melee weapon.

Description

In times of old when fighting ran rampant, the first of the Yakora Chieftains emerged. These battle hardened warriors had honed their skills and ways so that they were the best of their kind. They went on to lead and grow tribes and the best of them leading tribes the size of small towns.

Previous Versions

Name Date Modified Views Adds Version Actions
2/8/2020 7:29:57 PM
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2/9/2020 5:57:40 AM
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5/11/2020 7:10:11 PM
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5/11/2020 7:12:05 PM
5
1
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Monster Tags: fey

Habitat: Forest

LordMToast

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