Medium Humanoid (Triton), Chaotic Evil
Armor Class 19 (plate)
Hit Points 224 (20d10 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. The knight has advantage on saving throws against being frightened.

Channel Divinity: Nature's Wrath

Channel Divinity: As an action, you can cause spectral vines to spring up and reach for a creature within 10 ft. of you that you can see. The creature must succeed on a STR or DEX saving throw (its choice, DC 19) or be restrained. It can repeat the saving throw at the end of each of its turns, freeing itself (the vines disappear) on success.

Channel Divinity: Turn the Faithless

As an action, you present your holy symbol, and each fey or fiend within 30 ft. of you that can hear you must make a WIS saving throw (DC 19). On failure, the creature is turned for 1 minute or until it takes damage.

Cleansing Touch

You can use your action to end one spell on yourself or on one willing creature that you touch 5 times per long rest.

Divine Sense

As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 6 times per long rest.

Elder Champion

Once per long rest, as an action, you undergo a transformation. For 1 minute, you gain the following benefits:

At the start of each of your turns, you regain 10 HP, you cast paladin spells with a casting time of 1 action as a bonus action, and enemy creatures within 10 ft. have disadvantage on saving throws against your paladin spells and Channel Divinity options.

Spell casting

1st level (4 slots): Thunderous Smite, Wrathful Smite, cure wounds

2nd level (3 slots): Branding Smite, Searing Smite

3rd level (3 slots): Blinding SmiteWall of Water

4th level(3 slots): Aura of Life, Staggering Smite

5th level (2 slots): Destructive Wave

Actions

Multiattack. The knight makes two melee attacks.

Trident. Melee Attack. +14, range: 20 (60) ft., Hit: 11(1d6 + 8) or 12 (1d8 + 8)

 

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Description

Wreryn is the Deeps voice, acting as it's hand and eyes. He owns a ring of water elemental control and a ring of protection. His Arsenal is equipped with a 9th level scroll for Gate. Which he will use to summon forth a Leviathan.

Monster Tags: NPC

Habitat: Urban

MalakirSporeLich

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