Mask of Violence. The worm fiend twists its face into a terrible rictus of hatred and violence. Each creature within 10 feet of the worm fiend must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to all worm fiend's Mask of Violence for the next 24 hours.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Description
Raw, circular wounds cover the body of the creature that writhes to its feet before you. It’s neither alive nor dead, and red madness burns bright in its eyes.
Vessels Of Chaos. Creatures killed at the epicenter of a Conqueror Worm attack sometimes rise again as vessels of madness and chaos. Fiendish power kills the victims’ bodies as their souls depart, reanimating them into demonic puppets... Worm Fiends.
All credit goes to: The Arcane Library, LLC., Masque of the Worms, 2018







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Posted May 15, 2020Sorry about the typo in the monster name. It's making me twitch, and I don't seem to be able to edit after sharing. Argh!