Armor Class
18
(plate)
Hit Points
160
(17d8 + 81)
Speed
30 ft., fly 60 ft.
STR
18
(+4)
DEX
16
(+3)
CON
20
(+5)
INT
14
(+2)
WIS
20
(+5)
CHA
18
(+4)
Saving Throws
DEX +7, CON +9, WIS +9, CHA +8
Damage Resistances
Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning
Condition Immunities
Charmed, Frightened
Senses
Truesight 120 ft., Passive Perception 12
Languages
Infernal, Telepathy 120 ft.
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
Weapons of the church of Zaproughly. The Zap priests weapon attacks are magical and deal an extra 15 lightning damage.
Zapping Resistance. The Zap-Bishop has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The Zap Bishop makes three attacks.
Zap Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) radiant damage.
Zap Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage
Reactions
Zappy Parry. The Zap Bishop adds 5 to its AC against one melee attack that would hit it.
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