Medium Humanoid, Lawful Neutral
Armor Class 18 (plate)
Hit Points 160 (17d8 + 81)
Speed 30 ft., fly 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +7, CON +9, WIS +9, CHA +8
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Charmed, Frightened
Senses Truesight 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Weapons of the church of Zaproughly. The Zap priests weapon attacks are magical and deal an extra 15 lightning damage.

Zapping Resistance. The Zap-Bishop has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Zap Bishop makes three attacks.

Zap Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) radiant damage.

Zap Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage

Reactions

Zappy Parry. The Zap Bishop adds 5 to its AC against one melee attack that would hit it. 

Monster Tags: humanoid

zappyhappy321

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