Small Ooze, Unaligned
Armor Class 8
Hit Points 16 (3d6 + 6)
Speed 10 ft., climb 10 ft.
STR
9 (-1)
DEX
6 (-2)
CON
14 (+2)
INT
1 (-5)
WIS
6 (-2)
CHA
2 (-4)
Damage Resistances Acid, Cold, Fire
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amorphous. The xenoplasm can move through a space as narrow as 1 inch wide without squeezing.

Destroy Water. Any water the xenoplasm touches is destroyed. The xenoplasm destroys 1 gallon or a 10-foot cube of fog per round. If it destroys its maximum amount of water for three rounds strait, the xenoplasm becomes incapacitated and is no longer invisible for 10 minutes.

Invisibility. The xenoplasm is invisible.

Actions

Pseudopod. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage plus 5 (2d4) necrotic damage.

Description

Xenoplasm spawns in areas of concentrated necromancy or death. Unholy alters, unconsecrated graveyards, and sites for dark rites are some examples. The little invisible oozes mindlessly seep through cracks searching for moisture to suck up, including moisture in living beings. Once they have their fill the appear as tiny white blobs until they are thirsty again.

Habitat: Underdark

Steedling

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