Armor Class
17
plate
Hit Points
70
(70d10)
Speed
5 ft.
STR
17
(+3)
DEX
8
(-1)
CON
18
(+4)
INT
4
(-3)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
STR +9, CON +10
Damage Vulnerabilities
Force
Damage Resistances
Bludgeoning, Piercing, Slashing
Damage Immunities
Fire
Condition Immunities
Exhaustion, Poisoned, Unconscious
Senses
Passive Perception 10
Languages
nothing
Challenge
20 (25,000 XP)
Proficiency Bonus
+6
Actions
Action Melee Attack. Melee Weapon Attack: +2 to hit, reach 3 ft., 1 target. Hit: (3d10 + 2) [bludgining] damage.
Action Ranged Attack. RangedWeapon Attack: +3 to hit, range 20/1 ft., 1 target. Hit: (2d20 + 1) [fire] damage.
Legendary Actions
Legendary Action Name (Costs 3 Actions). Enter the description for your legendary action.
Stomp
any creature within 10 feet of the monster takes a dexterity saving throw. if successful the creature take 1d15 damage if not 3d15 damage/
Description
these animated force robots protect the ancient tombs of the zeffo a long-dead force wielding race from long ago. The warriors prove dangerous for even the most skilled Jedi. They use their heavy armored hands and laser emitting cores to take down enemies.







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