Huge Giant (Air Genasi), Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 1000 (11d12 + 55)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +9, CON +12, WIS +8
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant elvish and dwarvern
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Description

Zanfar is a smart giant and can even predict your next move. He likes to toy with his opponents not letting you leave until you complete his infinite challenges. The only way to beat him is to outsmart him which is almost impossible

Lair and Lair Actions

Zanfar the rock giant lives in a moutian that he hollowed out luring in travelers by stealing their loved ones 

Habitat: HillMountainUnderdark

Sonny_the_Slayer

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