Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Radiant Blast. The dragon opens its mouth wide hurls a huge ball of holy energy shoots out. Any creature within 50 feet of the dragon must make a DC 20 Dex save or take 10d6 Radiant damage on a failed save or half as much on a successful one.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Radiant Breath. The dragon exhales Radiant energy in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Radiant Blast (Costs 2 Actions). The dragon uses it's Radiant blast ability.
Lair and Lair Actions
Aala the Radiant Dragon’s Lair
A Radiant dragon’s mountain lair is typically in a ruin, canyon, or cave network with ceiling holes to allow for sunlight and snow to fall through.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- Any creature that dies in the lair will blow up in a cloud of Radiant energy that stays in the air for two rounds the cloud is 15 by 15 feet wide and any creature that passes through the cloud must make a DC 20 Dex saving throw or take 6d6 Radiant damage and move half speed for the next four rounds.
Regional Effects
The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:
- Near the dragon's lair any creature with a Wisdom of 12 or lower will start attacking their own party members, each round they will make a DC 15 Wisdom saving throw or keep attacking the players.
- Any NPC that comes with the party will automatically start attacking the party members, if the
If the dragon dies, the effects fade away immediately.
why is radiant blast not an action?
so the radiant blast ability is good and just need some expirimentation the save is to high becuase if the fighter is up front and smashing (fighters don't particularly have high dex scores and wil be within 50ft of it and dont get proficeny in dex. so with a dc20 dex save the fighter will fail or you just up the cr rating to the 20-23 range. :) and another reason the passive perception is to high put it at 15 because then the party cant sneak around the beast and if thedm does his homework this will be a tpk beast.
I do like this but it is full of typos.
why not call it a yellow dragon?
You made a small mistake...
This is not a brass dragon...
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"Radiant Breath"
*Does Fire damage instead of radiant*
cool
cool
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nerf please and if it's a radinit dragon why is it not good?
and also why do ncps attack the players insted of helping them?
more health
Why is radiant blast not an action, is it a bonus action? and also it needs more health also why call it Aala the radiant dragon instead of just radiant dragon.
why does radiant breath deal fire damage? shouldn't it deal radiant damage
Huh. Not bad, needs a bit of work tho
You should make a necrotic counterpart. Zzlz The Necrotic Dragon.
Joking aside, if you name it something, I usually like to hear some lore about it, like who the heck is Aala? Otherwise name it Radiant Dragon.
fighters is a weird class to say has a low dex scores if this was paladin it makes sense but fighter