Gargantuan Dragon, Chaotic Neutral
Armor Class 19 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 40 ft., burrow 30 ft., fly 80 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
15 (+2)
CHA
24 (+7)
Saving Throws DEX +6, CON +11, WIS +8, CHA +13
Skills History +7, Perception +11, Persuasion +8, Stealth +5
Damage Immunities Radiant
Condition Immunities Charmed, Grappled, Paralyzed
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 25
Languages Common, Draconic
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (5/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Radiant Blast. The dragon opens its mouth wide hurls a huge ball of holy energy shoots out. Any creature within 50 feet of the dragon must make a DC 20 Dex save or take 10d6 Radiant damage on a failed save or half as much on a successful one. 

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Radiant Breath. The dragon exhales Radiant energy in an 60-foot line that is 5 feet wide. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Radiant Blast (Costs 2 Actions). The dragon uses it's Radiant blast ability.

Lair and Lair Actions

Aala the Radiant Dragon’s Lair

A Radiant dragon’s mountain lair is typically in a ruin, canyon, or cave network with ceiling holes to allow for sunlight and snow to fall through.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • Any creature that dies in the lair will blow up in a cloud of Radiant energy that stays in the air for two rounds the cloud is 15 by 15 feet wide and any creature that passes through the cloud must make a DC 20 Dex saving throw or take 6d6 Radiant damage and move half speed for the next four rounds.

Regional Effects

The region containing a legendary brass dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:

  • Near the dragon's lair any creature with a Wisdom of 12 or lower will start attacking their own party members, each round they will make a DC 15 Wisdom saving throw or keep attacking the players.
  • Any NPC that comes with the party will automatically start attacking the party members, if the   

If the dragon dies, the effects fade away immediately.

Habitat: Mountain

AlexosStormcloak

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