Small Beast, Unaligned
Armor Class 13
Hit Points 6 (1d10)
Speed 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The zhackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The zhackal has advantage on an attack roll against a creature if at least one of the zhackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Innate Spellcasting. The zhackal's innate spellcasting ability is Wisdom (spell save DC 11). It can innately cast the following spells, requiring no material components.

At will: Mind link

1/day: Invisibility, ego whip

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 – 1) piercing damage.

Description

Zhackals are small pack animals that travel about feeding off of the emotions of those about to die. The pack gathers and feeds on the dying victim’s emotions, using psionics to get the victim to give up his hold on life.

Zhackals are small brown or gray creatures with thick fur. They are four-legged, have small, very sharp teeth, and eyes of deep blue.

A zhackal makes no sound, although it can communicate with others of its kind by means of its mindlink power.

Monster Tags: Misc Creature

Habitat: DesertGrassland

Tatton

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