Armor Class
15
Natural Armor
Hit Points
117
(16d8 + 45)
Speed
50 ft.
STR
15
(+2)
DEX
10
(+0)
CON
17
(+3)
INT
6
(-2)
WIS
12
(+1)
CHA
7
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Leap Attack. If the behemoth attacks a creature within five feet of it after landing from a jump but before moving, the target takes an extra 10 (3d6) bludgeoning damage.
Standing Leap. The Behemoth's long jump is up to 25 feet and its standing jump is up to 15 feet, with or without a running start
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 29 (5d10 + 2) Piercing damage.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 15 (2d12 + 2) Bludgeoning Damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed 10 feet backward.
Description
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