Large Fiend (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 262 (21d12 + 126)
Speed 40 ft., fly 80 ft.
STR
16 (+3)
DEX
26 (+8)
CON
24 (+7)
INT
26 (+8)
WIS
24 (+7)
CHA
30 (+10)
Saving Throws STR +9, CON +13, WIS +13, CHA +16
Damage Resistances Cold, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned, Unconscious
Senses Truesight 120 ft., Passive Perception 20
Languages Abyssal, Telepathy 120 ft.
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Death Throes. When Zakranath dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried.

Fire Aura. At the start of each of Zakranath's turns, each creature within 5 feet of it takes 10 (3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite. A creature that touches Zakranath or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.

Magic Resistance. Zakranath has advantage on saving throws against spells and other magical effects.

Magic Ammunition. Zakranath's Demon-Boltgun can load elemental bullet's except radiant any attack made with his Demon-Boltgun add's 36 (8d8) elemental damage based on the ammo he has loaded.

Gorgon Hog. Zakranath rides a Gorgon he mutated centuries ago and now rides the gorgon like a machine with two wheels, when he is riding the Gorgon he gains 100 feet movement and loses the ability to fly, he also gains a mounted gun on the gorgon capable of releasing gorgon's Petrifying Breath he also gains +5 AC

Actions

Multiattack. The balor makes two attacks: one with its longsword and one with its whip.

Demon-Boltgun. Ranged Weapon Attack: +8 to hit, range 150 ft./600 ft., one target. Hit: 50 (6d10 + 10) piercing damage and 36 (8d8) of any elemental damage based on what ammunition Zakranath.

Reload. Zakranath reloads his Demon-Boltgun choosing which element ammo to load.

Magic Infused Smash. Melee Attack: +6 to hit, reach 10 ft, one target. Hit: 20 (3d10) Bludgeoning damage and 20 (3d10) Fire Damage further more any creature's within 10 feet of the target must succeed a DC 16 Dexterity saving throw or take 15 (2d10) fire damage they take nothing on a successful saving throw.

Petrifying Breath (Only when riding Gorgon) (Recharge 5–6). The gorgon exhales petrifying gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, a target begins to turn to stone and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target. On a failure, the target is petrified until freed by the greater restoration spell or other magic.

Legendary Actions

Zakranath can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zakranath regains spent legendary actions at the start of his turn.

Wheelie Attack (Costs 2 actions). Zakranath attack's a creature within 20 feet of him and raises his gorgon bike and smashes it back down on top of his target, Melee Attack: +6 to hit, reach 20 ft, one target. Hit: 200 (4d100) Bludgeoning damage

Demon Battlecry. Zakranath is a general that supports the Balor Shamurzuki, as such he has a following of demon's that he call's in with a magical symphony of his own making that allows him to cast Summon Greater Demon using charisma as his spellcasting stat.

Demon-Boltgun Flurry. Zakranath make three attack's with his Demon-Boltgun at up to three target's.

Description

Of all the generals of the abyssal pantheon, none is so well known - or feared - as Zakranath the vile, known for his size Zakranath is small in comparison to most Balor's but is no less dangerous if anything he is more dangerous.

Riding through the void upon his mutated Gorgon of steel and flame, the gorgon has been transformed into some sort of vehicle where once it had legs it now has wheel's and it's head seems more like a mounted weapon now.

Zakranath orchestrates the cries and wails of the damned into a horrible symphony, summoning his mightiest followers to fight with him and to spread chaos and death in his wake, Zakranath is known to be a kind of hired General offering his skill's and his legion's to a purpose he deem's worthy of his skill's.

Zakranath has been recognized as a worthy foe by many a notable creature varying from Ghadfaron The Hoardmonger, Brobiathan The Lord Of Smut, Spencerius The Facemelter and even the aspiring demon god Shamurzuki, Zakranath has faced and defeated a few of these names, proving that strength and might cannot defeat a well placed strategy.

Previous Versions

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Monster Tags: Demon

Reymunon

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