Small Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 85 (9d12 + 27)
Speed 30 ft.
STR
17 (+3)
DEX
9 (-1)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Skills Stealth +7
Damage Immunities Fire
Senses Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Camouflage. While the Campbrier remains motionless in grassy/woodland terrain, it makes all Stealth checks with advantage.

Keen Hearing and Smell. The Campbrier has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the Campbrier can't bite another target.

 

Reactions

Cinder Spark. In response to an incoming melee attack, the Campbrier can direct its back plume at its opponent. The creature must make a DC 14 Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountainSwamp

JessJackdaw

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