Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn in place of its bite , that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the creature can make one claw attack against it as a bonus action.
Multiattack. The Zinngore makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 7) piercing damage and the target must make a DC 14 Strength saving throw or become grappled on the horns once a creature is grappled the Zenngore can't use this attack again
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) piercing damage.
Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) bludgeoning damage.
When a creature enters the Zinngore's reach it can use its reaction to make a claw attack
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) slashing damage
Description
The Zinngore is a huge creature with 4 large Bearlike claws and with a narrow wolflike mouth with 2 jagged horns and a wide flare tail covered in spikes covered in hard spiny protrusions all along the back







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