Huge Beast, Unaligned
Armor Class 17 (natural armor)
Hit Points 173 (12d12 + 60)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
20 (+5)
INT
5 (-3)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +8, CON +9
Senses Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn in place of its bite , that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the creature can make one claw attack against it as a bonus action.

Actions

Multiattack. The Zinngore makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Gore. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 7)  piercing damage and the target must make a DC 14 Strength saving throw or become grappled on the horns once a creature is grappled the Zenngore can't use this attack again 

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) piercing damage. 

Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) bludgeoning damage.

Reactions

When a creature enters the Zinngore's reach it can use its reaction to make a claw attack

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 7) slashing damage

 

Description

The Zinngore is a huge creature with 4 large Bearlike claws and with a narrow wolflike mouth with 2 jagged horns and a wide flare tail covered in spikes covered in hard spiny protrusions all along the back

Monster Tags: Misc Creature

Habitat: Grassland

ccbloodthirst

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