Crushing Might. Once per turn, when the crypt horror hits a creature with a melee weapon attack, it can deal an extra 18 (4d8) damage to the target, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Frightful Presence. Each non-undead creature that is within 60 feet of the crypt horror and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the crypt horror's Frightful Presence for the next 24 hours.
Regeneration. The crypt horror regains 20 hit points at the start of its turn. If the crypt horror takes fire or radiant damage, this trait doesn't function at the start of the crypt horror's next turn. The crypt horror is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
Turning Defiance. The crypt horror is immune to effects that turn undead and to magical effects that prevent undead to enter an area, such as the magic circle or hallow spells.
Multiattack. The crypt horror makes three melee attacks: two with its claw and one with its bite.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage plus 13 (3d8) necrotic damage.
Description
Demonic Ascension. Many believe that ghasts are the most fearsome of all ghouls, but it is unfortunately incorrect. The demon lord Orcus sometimes invest a chosen ghast with even greater power, feeding it with demon flesh to mutate it into a crypt horror. These malformed monstrosities are, thankfully, a rare sight. Once a ghoul has tasted the flesh of a demon, its eyes turn red and it goes into a killing frenzy. During this stage of the transformation, the crypt horror would pull down weaker members of its own pack, dragging its screeching prey into a shattered tomb in order to consume its gruesome feast undisturbed. After finishing its cannibalistic orgy, the swollen ghoul will crawl back to its demonic master, hoping for another pound of its flesh. This transformation continues until by the coming of the next full moon, the new crypt horror will have grown to several times its original size and ferocity, thanks to the corrupting flesh of the demon and the consumption of extraordinary amounts of ghoul meat.
Frenzied Monstrosity. These demonic ghouls wreak havoc over entire regions in the name of their demon master. In battle, crypt horrors use their formidable strength to smash aside those brave enough to stand before them, but it is their meat-encrusted fangs and talons that are to be avoided at all costs. Even a shallow wound from a crypt horror bears enough poisonous rot to kill a horse. One daunting fact about crypt horrors is their ability to resist most form of conventional protection against the undead. They can pass the sacred seals protecting unviolated burial crypts without as much as a shudder, or step into hallowed ground without any difficulty. The combination of demonic and necromatic energies animating them even make them immune to the turning ability of the most powerful clerics.
Comments