Medium Humanoid (Any Race), Neutral
Armor Class 15
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +5, CON +6
Skills Athletics +10, Intimidation +5
Senses Passive Perception 11
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fearless Fortitude. The Underground Fighter has advantage on saving throws against being frightened.

Brawler. A melee weapon deals one extra die of its damage when the Underground Fighter hits with it (included in the attack).

Actions

Multiattack. The Underground Fighter makes three melee attacks.

Brawlers Studded Gloves. Melee Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (1d8 + 4) bludgeoning damage.

Heavy Handed. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Bob & Weave. The Underground fighter bobs and weaves readying themselves to avoid any attack. Until the start of the Underground Fighters next turn, any attack roll made against them has disadvantage if they can see the attacker.

Description

Underground Fighters battle in dirty pits for the entertainment of raucous crowds. Underground Fighters love two things: The rush of a good fight and money. These are the two main reasons why they put themselves in a pit to face off against another fighter, but there are some rare ones that seek only to satisfy their blood lust.

Monster Tags: NPC

Habitat: Urban

Ky_l

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