Brute. A melee weapon deals one extra die of its damage when the Y'hebi Dolbov hits with it (included in the attack).
Surprise Attack. If the Y'hebi Dolbov surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multi-Headed. The Y'hebi Dolbov, because of it's multiple heads, can make 1d4 biting attacks, each doing 1d8 points of piercing damage
Eldritch Appearance. Anything that comes within the presence, maybe, sometimes even hiding from the creature, has felt a wave of fear, of horror upon sight of this monstrous creature. Everything in a 60ft radius must make a DC 6 Wisdom saving throw, on a fail they are paralyzed and cannot take a turn until the end of the round. they are then immune to this paralyzing trance.
Multiattack. The Y'hebi Dolbov can make one of 2 attacks, either one with it's Morningstar and one with its Bite, or 2 with its Javelins
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (1d4(d8 + 2)) peircing damage
Description
Y'hebi Dolbov are the result of spirits of Madness and Chaos, multiple, hosting an unwilling body. This dumb, multiheaded, monster is trained and fed to grow, to a hulking war machine, attacking almost anything non- Yheboid. For this reason, Y'hebi Dolbov's are kept on leashes.
Eldritch Appearance. Anything that comes within the presence, maybe, sometimes even hiding from the creature, has felt a wave of fear, of horror upon sight of this monstrous creature. Everything in a 60ft radius must make a DC 6 Wisdom saving throw, on a fail they are paralyzed and cannot take a turn until the end of the round. they are then immune to this paralyzing trance.







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