Magic Resistance. King Yarg has advantage on saving throws against spells and other magical effects.
Spellcasting. King Yarg is a 10th-level spellcaster. His spellcasting ability is Strength (spell save DC 17, +9 to hit with spell attacks). The Mummy Lord has the following cleric spells prepared:
Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead, dispel magic
4th level (3 slots): divination, guardian of faith
5th level (2 slots): contagion, flame strike
6th level (1 slot): harm
Multi-attack. The King can make three attack actions. Once with Dreadful Glare or Otherworldly Howl and two times with the Sword of Cthulhu.
Sword of Cthulhu. Melee Weapon Attack: +19 to hit, reach 5 ft., 1 target. Hit: 15 (2d6+8) [Slashing] damage and 13 (3d6) [Necrotic] damage.
Cast a spell (Cost: 2 Actions). Cast one spell with a casting time of 1 action.
Otherworldly Howl. Ranged Weapon Attack: the Shield that the King holds begins to ring; a piercing sound emanates from it and the eyes on the skull glow white. All creatures within 120 feet of the King must make a DC 16 Intelligence saving throw, taking 16 (2d10+5) psychic damage on a failed save or half as much on a successful one.
The King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The King regains spent legendary actions at the start of his turn.
Attack (Cost: 1 Action). The King makes one attack.
Channel Negative Energy (Cost: 2 Actions). King magically unleashes negative energy. Creatures within 60 feet of the King, including ones behind barriers and around corners, can't regain hit points until the end of the Kings next turn.
Cast a spell (Cost: 2 Actions). Cast one spell with a casting time of 1 bonus action.
Fire Blast (Cost: 2 Actions) (Recharge: 6). The King channels Blizzard of Flames in a sphere with a radius of 60 feet centered on the King. Any creatures the King chooses must make a DC 16 Constitution saving throw or gain one level of exhaustion and take 22 (4d10) fire damage. Targets take half damage on a successful save but don't gain any exhaustion.







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